Know-How: Complex component transformations in Viewer - Part 1 (Basics)

Simple Clock

Complex component transformations, like rotation of one component around another one, are usually accompanied by frustration with translation/rotation matrices, matrix inverses, quaternions and other fun stuff that rapidly gets out of hand. In this article I will start presenting the basics of a relatively simple approach that will allow you to make you models even more appealing, by embedding small animations or functionality illustrations.

Selection override

When clicking on objects in the Viewer, always the leaf node will be selected. In many models the components will have a child called " Body", or " Solid", etc, and often those are not the objects