Denis Grigor
Developer Consultant, Autodesk
I like to know how everything works under the hood, so I am not afraid of low-level stuff like bits, buffers, pointers, stack, heap, threads, shaders and of course Math.
Now I am slowly specializing on 3D for Web, from raw WebGL to libraries and frameworks with different levels of abstractions.
I like to speak C++ (mostly with modern dialect) and Python, but I also started to like my new “tool” named Go.