Posted By

Denis Grigor
I like to know how everything works under the hood, so I am not afraid of low-level stuff like bits, buffers, pointers, stack, heap, threads, shaders and of course Math. Now I am slowly specializing on 3D for Web, from raw WebGL to libraries and frameworks with different levels of abstractions. I like to speak C++ (mostly with modern dialect) and Python, but I also started to like my new “tool” named Go.

Tobias Hathorn
Tobias Hathorn is a Director of Interoperability at Autodesk, as well as a licensed Architect. His career at Autodesk began developing and designing BIM products like Revit, FormIt and Dynamo. He has recently focused on cloud data workflows while contributing to the Forge Data Exchange initiative. He has presented on AEC domain topics to a variety of audiences at Autodesk University, TechX, BiLT NA, and the...

Kevin Vandecar
Kevin Vandecar is a Forge developer advocate and also the manager for the Media & Entertainment and Manufacturing Autodesk Developer Network Workgroups. His current specialty is 3ds Max software customization and programming areas. He is also working on web development skills and exploring areas in Three.js. He is based in Manchester, NH, US.